WEBGL and fractals
Did I mention that I love fractals? In fact I do and that’s why I created the below intro:
I am using orbit trap logic that I implemented in a WEBGL fragment shader. The add-on text scrollers/messages sport an exploding-pixels effect which is done using plain Canvas pixel operations. For good measure I added my WebAudio based SID chiptune playback (see my previous posts).
I guess that next time I’d better leave all the graphics to the GPU .. because my CPU is just getting too old. In case you are using a recent browser and if you have some sort of GPU in your computer, you might try to see the online version by clicking on the above image.